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Character Creation

System in use: Twilight: 2013

Character creation

Special forces career

Special Forces - Elite Infantry

2 year per term

 

Benefits: 12  points  of  professional  skills,  no  more  than  4 total in any one skill.
 

• Aquatics/SCUBA

• Climbing

• Command

• Construction/Demolition

• Deception

• Driving

• Electronics

• Fieldcraft

• Freefall/Tactical

• Hand-to-Hand/Grappling

• Hand Weapons

• Instruction

• Intimidation

• Language (any cascade)

• Longarm

• Medicine/Surgery

• Persuasion

• Security

• Sidearm

• Special Equipment (any cascade)

• Streetcraft

• Support Weapons/Guided

• Tactics

 

Attributes: Any except Personality. 

You may spend 4 professional skill points to raise onelisted attribute by 1 point (6 points if the new value is over 10). You can make this expenditure for one or more listed attributes, but you may not increase any attribute by more than 1 point per pass through a phase.

 

Special  Rules: Elite  Infantry  provides  no  personal  skill points.

A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.

— Robert A. Heinlein, Time Enough for Love

Starting age: 25

Gender: Male

Nationality: US

Background: Millitary

 

Starting skills:

Aquatics/SCUBA

Climbing

Command

Construction/Demolition

Deception

Driving

Fieldcraft

Freefall/Tactical

Gunnery

Hand-to-hand

Hand weapons

Instruction

Intimidation

Longarm

Medicine

Persuassion

Security

Sidearm

Streetcraft

Support Weapons

Tactics

Language (Eng)

 

 

 

 

 

 

8

8

4

3

3

4

8

7

3

8

6

3

3

8

4

3

3

8

5

3

6

6

 

 

 

 

 

 

 

Starting abillities:

Awareness

Coordination

Fitness

Muscle

Cognition

Education

Personality

Resolve

 

OODA

CUF

 

 

 

 

 

 

 

8

8

10

9

8

5

5

10

 

7

7

 

 

 

Before the first term in Special Forces, players must distribute (9 + Cognition) skill points among background skills, with no more than 3 points in any skill except each chosen Language cascade. You must allocate at least 3 points to one Language cascade. All points placed in any Language cascade count double during this step (and only this step). Any Language cascade receiving at least 3 points (doubled to 6) is a native language. You MUST have at least two native languages to qualify for Special Forces.

 

If you wish, you may purchase any of the listed qualifications (marked by a /. Example: /SCUBA) for 3 points each. No other qualifications are available during this step.

 

Players must also distribute 3 points among any attributes (10+ cost 2 points)

 

The Character then gains the 18X MOS and takes 1 term (2 years) in the Special Forces. After the first term, the character must choose ONE of the following MOS: 18B, 18C, 18D, 18E,18F or 18O. Be sure to check MOS requirements. 

 

NOTE: 18O may only be selected if a player has EDU 7+ and wants to become Officer

 

Player generated characters start after 1st term.

 

Background skills:

Agriculture

Animal Husbandry

Aquatics/SCUBA

Archery

Artisan (any cascade)

Aviation

Climbing

Command

Computing/Programming

Construction

Deception

Driving/Heavy, /Motorcycle

Electronics

Fieldcraft

Hand-to-Hand/Grappling

Hand Weapons/Grappling

Instruction

Intimidation

Language (any cascade)

Longarm

Mechanics

Medicine

Mounts

Performance (any cascade)

Persuasion

Security

Sidearm

Streetcraft

 

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